Description:
This game is designed and developed for the purpose of raising awareness about the Batten disease. In this game you play as a child who is born with Batten disease. Your bodily functions are declining but your imagination remains strong. As a child, your way of dealing with having a chronic disease is to rationalize it, so fighting it makes more sense to you. It allows you to focus your fighting will into a way of fighting the disease in your head. You imagine that your parents and everyone who helps you are guardians. The disease has taken a monstrous shape in your imagination. You no longer see your days as others see them but as fights between good vs evil. You fight the disease by showing it that you can make it through the day without the disease tiring you out before you reach your goal. Tasks and Responsibilities: As game design lead of this project, I lead the initial concepting, organized and divided design tasks, contributed to most of the game design and created the design document, prototyping, supported our producer with team management and production tasks, tutorialisation, game testing and balancing, level design, supporting our narrative designer, UI/UX design, press kit design, and creating the music. |
The game cannot be downloaded and played, as it is a multiplayer game and requires a server to run the server based logic and matchmaking.
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